Tiberian Sun Rising Mod Download
Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! Retelling Tiberian Sun like never before. A Whole New Tiberian Sun! Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun!
Download CNCTS_STORYBIBLEDOC.pdf (50.7 KB) This is an official document which Westwood used to create the Tiberian Sun storyline. This iteration was written in 1998, so many plot points were changed or removed, but it still shows the development process of the game and remains a piece of C&C history. Download Games & Demos Mods & Add-Ons Patches Tools Wallpapers Trainers. Command & Conquer: Tiberian Sun - Full game - Download. The popular mod Tiberian Sun Rising, aimed at recreating the Second Tiberian War for Command & Conquer 3, has just posted an impressive update. It shows off the new GDI Mobile EMP vehicle, Nod Tiberium Refinery, and Nod Harvester.
Tiberian Sun Rising Mod Download
It's time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better than ever. We take the mindset that this is the first time Tiberian Sun is being made as an original game as a design concept/mindset for our development. This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. Frutiger light font free download. This mod promise's to do a lot and we'll be bringing back the thing's you love from Tiberian Sun-like.
Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more! Battle the Elements! One of the most exciting feature's we'll be including is a dynamic growing Tiberium environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occurring! So watch out!

Remember to Like our, follow our new and of course follow us on Twitter at to stay on top of our latest updates. Fight the Great Oppressor! Join the Brotherhood! We did some planning and re-organisation and we'll be producing content more efficiently now.
But we do want to accelerate the development of Tiberian Sun Rising for you all particularly in the Art department that will have the greatest impact. We are currently looking for 3D Artists who can model & texture. Looking for who are good modelling machinery structures/vehicles but also looking for who can model organic/character meshes.
If you think you've got the skills and love what we do please contact us. In addition, we'd also like to expand our team if you've got experience with C&C3s Worldbuilder please sense us some maps you've done. Lastly, a skilled 3D Animator good at creating skeletons & animating characters would accelerate things for us greatly here if you'd like to animate some of our cool units/characters please get in touch.
We'll be advertising in a few places to recruit new team members but we are drawing closer to public beta so its a very exciting time to join our team. *Note brothers & sisters of Nod are welcome and even those who've served GDI your talents could be useful. Automatic Gates! And the Cyborg Commando!
Now for what you came here for! In this update, we wanted to show you the Automatic Gates which are completely automated. There are manual controls for Commanders who prefer that or want to lock down specific gates from accidental opening by friendly units nearby. We also have a treat for you Kane's Temple which I'll clarify now this isn't a buildable structure for Nod players and this isn't a screenshot or confirmation of mission development our focus is still skirmish & multiplayer right now Kane's temple will appear in multiplayer/skirmish maps. Lastly, we have a new design for Nod's Cyborg Commando by the very talented Joshua Wright (previously did the Tiberium Fiend concepts).
We wanted a design that looked stronger and more menacing than the original Westwood concept while still taking cues from the original design. The Cyborg Commando is quite the sight to behold in Tiberian Sun Rising we wanted it to be noticeable and unique and you certainly learn to fear this quickly if you don't already.
INCOMING TRANSMISSION--------------------- The Electronic Video Agent has finally been connected to the bases Gate's no longer will Commanders have to manually activate and deactivate gates (unless they choose to in emergencies). EVA will now automatically open and close gates for friendly forces trying to enter or leave the base. This has improved GDI base security and productivity. It is still advised for Commanders to setup Mobile Sensor Arrays to make sure no Nod Stealth vehicles are trying to sneak in through a gate while letting a friendly through. Alternatively placing Limpet Drones in front of gates is another good way to weed out enemy stealth vehicles. GDI spies within the Brotherhood got their hands on a juicy piece of intel managing to acquire plans for a new model of Cyborg we haven't encountered in the field yet. The Cyborg Commando if Nod is actually producing these this is an alarming development.
Tiberian Sun Game Download
It appears to be armed with some kind of Plasma weaponry and is also armed with a wrist-mounted flamethrower on the other arm. Unlike the Cyborg forces we've been engaging in the field this has a completely robotic body. The organic components of the soldier housed within the armoured robot body.
These look truly terrifying opponents we'll need to start working on countermeasures in case we encounter these in the field they are an immense threat and that Plasma weaponry can pierce even the heaviest armour we have with ease. We'll keep you posted with more intelligence as it comes in Commander especially if we see one in the field you'll be first to know.